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Committed Cinematic Animator with over 10 years of professional games experience and a reputation as someone who can – and will – get things done. Deep understanding of motion capture, real-time Cinematics and pipelines. Combination of creative and technical ability.

Primary experience lies with motion capture and MotionBuilder: from shoots to polish and everything in-between. Capable of setting up, running, processing and automating data from a Vicon/Shogun or XSens Motion Capture setup without assistance.

Secondary experience encompasses most aspects of real-time cinematics including layouts, pre-vis, animation, lighting, visual scripting and engine implementation.

Excellent at working either in a team or independently. Has previously interviewed potential candidates and mentored new, more junior ones. Good interdepartmental awareness obtained by working for smaller/independent Studios where people have multiple roles. Able to understand, analyse, document and improve workflows. Proactive at improving quality of associated projects.

Primary software experience Other relevant skills
  • Autodesk MotionBuilder (incl. Python)
  • Autodesk Maya (incl. MEL and Python)
  • Epic Unreal Engine 3/4
  • Adobe Photoshop
  • Unity
  • Vicon Blade/Shogun
  • Sony Vegas
  • Adobe Premiere
  • Adobe After Effects
  • Intermediate HTML
  • Basic Javascript
  • Basic MEL