I've been making videogames for over 10 years primarily using Maya, MotionBuilder, Blade and Unreal. In that time I've worn many hats, but now I specialise in Motion Capture (including MotionBuilder tools written in Python) and real-time Cinematics.
I'm also proficient in other relevant areas of videogame development such as Pipelines, Pre-vis, Layout, Lighting, Video Editing and Technical work. I'm proud to be versatile and have variety in my working life.
Below is my latest animation showreel. It's a bit out-of-date (and animation is only part of my day) so please use the top navigation to explore the rest of my work.
Please get in touch if you have any questions or opportunities. I'm looking for additional freelance work evenings and weekends.